Thursday, April 15, 2010

The End

I finally got back to the campaign mode and have successfully beaten COD:MF2. I thought the ending was terrible though. All of the levels were awesome, until the end, when I had to throw a knife at a commander. I thought the ending was abrupt; I asked myself at the end, "That's it?" Even though this was a spectacular game, I was disappointed with the ending.
The overall game design was spectacular. I always wanted to keep playing and trying to better my marksmanship. I will describe more intricate details about the game and its motivational theories in my paper. Thanks for listening.

Wednesday, April 7, 2010

Still Playing

I am still continuing my adventures with Spec Ops. There are five different levels with 5 sub levels within the level itself. I cannot seem to put the controller down until I beat each one. I think this is because of my competitive fire within me to do well at everything I do. I also believe it is due to the game design. The levels in Spec Ops are totally different than the levels during the campaign mode. Although the background looks the same, the task at hand changes. This allows myself to endeavor in a different mission, which draws me into the game.

Monday, April 5, 2010

Spec Ops

I started playing the Spec Ops mode last week. I am hooked on this game mode. It is very entertaining. I play on the veteran mode; once again, it is very tough to pass a level like this, but when you do it is very satisfying. I also like the fact you can use a partner to try and beat these levels. This concept creates a teamwork aspect to the game, and I like that kind of game play. I enjoy these game plays much more than the campaign mode because I like to work with other people in trying to beat some of the tasks presented with this game.